Monday, July 23, 2018

"I Want My AC3!" Progress Report, Help Wanted

It's been a year since the last SotP and Team NEMO, or at least what's left of it, has been hard at work. A lot has been accomplished since then, thanks in no small part to help that I got from the community. This post is exclusively about the fan-translation for the game itself, things such as translations efforts for the AppenDisc, guidebooks and other merchandise will be covered in another post. With that said, find all info on v3.0 after the jump!

Friday, March 9, 2018

https://3.bp.blogspot.com/-DKOhFrmzfAc/WqJf2IIYM9I/AAAAAAAAJl0/vb-UxIKoYXw1lvG9Wg2diU8UAni5Y4-swCLcBGAs/s1600/rena.jpg

Sunday, February 25, 2018

Voices of AC3 Development Staff Part 3
"ACECOMBAT3≠ACECOMBAT2+1"
Chief Programmer Toshiyuki Koike

Everyone, have you seen all the endings already?
Programmer Toshiyuki Koike here.

Since programming lasted a long time, let's take a look back on Ace Combat 3.

The first thing I'm gonna talk about is the "line-of-sight control".
Often in 3D games, you feel like looking around you, right?
Your neck was fixed until now, but I wished to make it free ever since the making of Ace Combat 2.
I'm very happy that I was able to reflect that wish in the game this time.