tag:blogger.com,1999:blog-24421152671332132812024-02-26T22:48:36.343+01:00USEA TodayUnknownnoreply@blogger.comBlogger55125tag:blogger.com,1999:blog-2442115267133213281.post-38304901163869089962023-07-13T02:00:00.029+02:002024-01-26T23:55:34.620+01:00<img border="0" data-original-height="64" data-original-width="242" height="105" src="https://2.bp.blogspot.com/-A54Kg7I0pOM/WY1LYz6QhPI/AAAAAAAAJIo/Uf-5zPXvX44QKu4bSoOn88vCxLTQd9HDwCLcBGAs/s400/Clipboard_64h_v2_8-bit.png" width="400">
<br>
<div class="separator" style="clear: both; text-align: center;">
</div>
<div style="text-align: center;">
<span style="font-family: "times" , "times new roman" , serif;"><span style="color: #cc0000;"><span style="font-size: xx-small;"><span style="font-family: "times" , "times" , serif;"><span style="font-size: xx-small;">Screenplay: DAI SAT</span></span></span></span><span style="color: #cc0000;"><span style="font-size: xx-small;"><span style="font-family: "times" , "times" , serif;"><span style="font-size: xx-small;"><span class="st">Ō</span> Animation Production: PRODUCTION I.G INC.</span></span></span></span></span></div>
<div style="text-align: center;">
<span style="font-family: "times" , "times new roman" , serif;"><span style="color: #cc0000;"><span style="font-size: xx-small;"><span style="font-family: "times" , "times" , serif; font-size: xx-small;">Animation Director: DAISUKE CHIBA Character Design: MAMORU TAKAHASHI </span></span></span></span><br>
<span style="font-family: "times" , "times new roman" , serif;"><span style="color: #cc0000;"><span style="font-size: xx-small;"><span style="font-family: "times" , "times" , serif; font-size: xx-small;">Art Director: KEI YOSHIMIZU Music: TETSUKAZU NAKANISHI</span></span></span></span></div>
<div style="text-align: center;">
<span style="font-family: "times" , "times new roman" , serif;"><span style="color: #cc0000;"><span style="font-size: xx-small;"><span style="font-family: "times" , "times" , serif;"><span style="font-size: xx-small;">Produced by NAMCO LTD. in association with FROGNATION LTD.</span></span></span></span></span></div>
<div class="separator" style="clear: both; text-align: center;">
</div>
<div class="separator" style="clear: both; text-align: center;">
</div>
<div style="text-align: center;">
<span style="font-family: "times" , "times new roman" , serif;"><span style="color: #cc0000;"><br></span></span>
<span style="font-family: "times" , "times new roman" , serif;"><span style="color: #cc0000;"><span style="font-family: "times" , "times new roman" , serif;"><span style="color: #cc0000;"><span style="font-size: normal;">2 0 4 0 U S E A C o r p o r a t e W a r</span></span></span></span></span><br>
<div class="separator" style="clear: both; text-align: center;">
</div>
</div>
<div style="text-align: center;">
<div class="separator" style="clear: both; text-align: center;">
<a href="https://1.bp.blogspot.com/-3ovjqGJ_V1g/XlGrVDtGLoI/AAAAAAAAJ3M/GyIzKTLGbIcvGv0EHJNM3LulNhlnKug7QCLcBGAsYHQ/s1600/AC3E_ReleaseLogo.png" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="312" data-original-width="932" height="133" src="https://1.bp.blogspot.com/-3ovjqGJ_V1g/XlGrVDtGLoI/AAAAAAAAJ3M/GyIzKTLGbIcvGv0EHJNM3LulNhlnKug7QCLcBGAsYHQ/s400/AC3E_ReleaseLogo.png" width="400"></a></div>
<span style="font-family: "times" , "times new roman" , serif;"><span style="color: #cc0000;">3 D D r a m a t i c F l i g h t S h o o t i n g G a m e</span></span><br>
</div><div style="text-align: center;"></div><div style="text-align: center;"><br>
<div class="separator" style="clear: both; text-align: center;">
</div>
<div class="separator" style="clear: both; text-align: center;">
<img border="0" data-original-height="200" data-original-width="800" height="100" src="https://3.bp.blogspot.com/-exwQ8rU6-mQ/Wf9-XT6uYPI/AAAAAAAAJTI/N2SZOEz6zmcvNzYyu3nyvS-pfYiG0S5sQCLcBGAs/s400/GR_UPEO_Neucom_v2.png" width="400"></div>
<br></div>
<div style="text-align: center;">
<span style="color: #cc0000;"><span style="font-family: "times" , "times new roman" , serif;">"Wanna play a game of Simon Says?"</span></span></div>
<a href="https://useatoday.blogspot.com/2020/12/screenplay-dai-sat-o-animation.html#more"></a>Unknownnoreply@blogger.com1tag:blogger.com,1999:blog-2442115267133213281.post-35614125614994556602020-05-08T16:49:00.085+02:002023-11-18T23:21:37.238+01:00Voices of AC3 Development Staff Part 8 (final)"'Make it sellable!'?"Graphics Team<p><b>Map Designer: Manabu Okano</b><br>
<br>■Our aims with the mapmaking process and goals for the future</p><p> <br>
Hello! This is Okano, I was in charge of map creation.<br>
I love creating miniature gardens where I can roam around freely, so I was very happy to be part of this work.<br>
<br>
<span style="color: orange;">[Fusion of the ideal future image of the 1970s and modern design]</span><br>
</p><div class="separator" style="clear: both; text-align: center;">
<a href="https://www.bandainamcoent.co.jp/cs/list/acecombat3/relay-essay/img/photo37.gif" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="133" data-original-width="169" src="https://www.bandainamcoent.co.jp/cs/list/acecombat3/relay-essay/img/photo37.gif"></a></div>
<b>One of the most difficult aspects of creating the backgrounds was, of course, the design of the buildings.</b><br>
<span id="goog_1605798148"></span><span id="goog_1605798149"></span>At first, when I was creating the map images, I had a lot of ideas for natural objects, but I couldn't quite come up with the images of cities, airports, etc.<br>
When I think of images from the 70s, I see huge buildings with a lot of streamlining, but designing cities and military facilities in those shapes is so far-fetched that it causes problems such as lack of scale and realistic detail, and the limitations of polygon display.<br>
<b>There is a difference between the streamlined shapes of Neucom and the linear shapes of General Resource, <span style="color: orange;">but they could not have been made without including modern reality as a premise.</span></b><br>
<br>
<span style="color: orange;">[Changes in the look of the cities and nature by time of day]</span><br>
In this work, the same map may appear more than once, depending on the scenario.<br>
Megafloat, for example, has a variety of light source settings: morning, noon, dusk, and night-time. There are maps where things that didn't exist there before are now there after some time has passed, so <b>we're more aware of the passage of time within the same world than in previous games. <span style="color: orange;">I hope you'll enjoy the changing appearances of this world.</span></b><span style="color: darkorange;"><span style="color: black;"><span style="color: orange;"> </span></span></span><br>
<br>
<span style="color: darkorange;"><span style="color: black;"><span style="color: orange;">[If I ever get a chance to make my next installment]</span></span></span>
<br>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://www.bandainamcoent.co.jp/cs/list/acecombat3/relay-essay/img/photo36.gif" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="133" data-original-width="169" src="https://www.bandainamcoent.co.jp/cs/list/acecombat3/relay-essay/img/photo36.gif"></a></div>
<span class="tlid-translation translation" lang="en"><span title="">First of all, I would like to pursue the reality of the atmosphere and the look of the sea even more.</span></span><br>
<span class="tlid-translation translation" lang="en"><span title="">Secondly, I want to walk around the miniature world from the perspective of a resident of the world. For example, when I was young, I witnessed Dision's plane taking off from a General airport while looking at the sky.</span> <span title="">And that would make me want to join General.</span></span><br>
<a href="https://useatoday.blogspot.com/2020/05/voices-of-ac3-development-staff-part-8.html#more"></a>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-2442115267133213281.post-34649124411586474302020-05-07T17:23:00.004+02:002023-07-29T19:01:56.178+02:00Voices of AC3 Development Staff Part 7"Experience the organizational branching not only through the story, but also through the game itself."Planning Team <span style="color: orange;"><b>"Experience the organizational branching not only through the story, but also through the game."</b></span><br>
<span id="goog_637691410"></span><span id="goog_637691411"></span><br>
<b>Planner: Atsushi Shiozawa</b><br>
<span id="goog_637691410"></span><span id="goog_637691411"></span><br>
<a href="https://www.bandainamcoent.co.jp/cs/list/acecombat3/relay-essay/img/photo30.gif" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="140" data-original-width="180" src="https://www.bandainamcoent.co.jp/cs/list/acecombat3/relay-essay/img/photo30.gif"></a>In particular, the mission featuring the docking aircraft Mobura is a must-see. This mission, which you must go through regardless of whether you are in UPEO/Neucom/General or any other organization, is designed to give you a sense of zapping: <b>"What if I were in a Mobura's parasite Remora," "What if I were to go after a high-altitude Mobura with an ordinary fighter," "What if I were to go after a high-altitude Mobura with an airplane that could fly higher than the high-altitude Mobura."</b><br>
<br>
I hope you'll experience this <b>White Valley trilogy</b> by playing through all the organizations' storylines.<br>
<br>
It's a small detail, but<b> the disciplined General Resource often <span style="color: orange;">attacks in formation</span>, while the Neucom side is configured to make<span style="color: orange;"> tricky, multi-directional attacks</span>.</b> The story branching is noteworthy, but I hope you can feel the subtle changes that are hinted at in the missions.<br>
<a href="https://useatoday.blogspot.com/2020/05/voices-of-ac3-development-staff-part-7.html#more"></a>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-2442115267133213281.post-58896356871828654992020-05-06T07:08:00.001+02:002023-07-29T19:02:03.363+02:00Voices of AC3 Development Staff Part 6"Oh, I was drunk..."Programming TeamHi. My name is Nakano and I'm an assistant programmer. <br>
How did I get involved with AC3? As I recall, <b>it all started when I talked to Koike at a bar</b> <span style="color: orange;">about hit checks (object collisions)</span>. <br>
There was something I was working on for my next work, and they wanted me to make it for AC3. Then,<b> in a drunken rush, I said,</b> <span style="color: orange;">"OK! I'll do it!"</span><br>
Before I realized it, I really had to play AC3.<br>
<br>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://www.bandainamcoent.co.jp/cs/list/acecombat3/relay-essay/img/photo28.gif" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="152" data-original-width="180" src="https://www.bandainamcoent.co.jp/cs/list/acecombat3/relay-essay/img/photo28.gif"></a></div>
I was also tasked with a routine where the map data was cut out by sight, but I had trouble extending the display area even a little. I spent two months poking and prodding at the hardware, trying to keep the processing speed up and get a bigger field of view. <br>
And a hit check with polygons.<br>
But when I write it like this, I make it sound simple.<br>
<span style="color: orange;">I didn't think,</span> <b>"Oh, that one word of drunken stupor..."</b> as I continued to speed up. I worked hard on it.<br>
<a href="https://useatoday.blogspot.com/2020/05/voices-of-ac3-development-staff-part-6.html#more"></a>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-2442115267133213281.post-42076946459864738712020-05-05T07:36:00.001+02:002023-07-29T19:02:11.944+02:00Voices of AC3 Development Staff Part 5"We wanted to make the flowing air a 'sound'"Sound Team<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiuzjGxwd7Cl9nk1VMrzoaQz6iNqQEx2oGZWfSK62fpVr0W8RIjAFRqb9EX1OScOKLR_bZHIKwPxE5LbbcAu5iu_Kh4GWsAuoRn0S9e6fFBKgEcQAPyt6sMRMcvmnQ90r9PaUUpFBiPKDHB/s1600/photo19.gif" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="139" data-original-width="175" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiuzjGxwd7Cl9nk1VMrzoaQz6iNqQEx2oGZWfSK62fpVr0W8RIjAFRqb9EX1OScOKLR_bZHIKwPxE5LbbcAu5iu_Kh4GWsAuoRn0S9e6fFBKgEcQAPyt6sMRMcvmnQ90r9PaUUpFBiPKDHB/s1600/photo19.gif"></a></div>
Hello everyone, Nakani here.<br>
I hope you enjoyed Ace Combat 3. This time, our plan was not to make a sequel to Ace Combat 2, but to make an Ace Combat in a completely different world. <span style="color: orange;">(originally the developers weren't going to put a "3" in Ace Combat 3 at all.)</span> The hot, strong, cool, righteous images of "1" and "2." We started the development of "3" by breaking it all down.<br>
<br>
Now let's see how we cooked up the sound.<br>
When I saw the keywords "anime" and "focus on story" and the game screen during development, I thought, "It's a cool future that's also a bit strange. <b><span style="color: orange;">I thought, I'll go with a melodious and not-so-melodious Namco fusion type."</span></b> Slap bass, synth lead, synth brass... <b>For example, I made some tracks with an image of Galaxian 3 + Cyber Sled</b> (my personal taste is very much in the mix). <b>"This sounds pretty good, I'm gonna to keep going like this!"</b> I thought to myself.<br>
<br>
Then, one day, a huge number of scenarios came up. I read it...<br>
<b>"Damn, it's dark, heavy..."</b> This world is expanding...<br>
The planning side said that we should review the sound concept...<br>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhwNaG8zx1OnpVk8oCEhIva2xKIYvBopQXAPJP_RkyNlZkYPnTa4iobzwApnfMfiloBdFvybCyuqUymn5SZtmuHqc1Hnzii80cbIpABlefrLLe6M-0pzYm276e0foPljV4BnwItYQH7sp0i/s1600/keith.jpg" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="148" data-original-width="158" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhwNaG8zx1OnpVk8oCEhIva2xKIYvBopQXAPJP_RkyNlZkYPnTa4iobzwApnfMfiloBdFvybCyuqUymn5SZtmuHqc1Hnzii80cbIpABlefrLLe6M-0pzYm276e0foPljV4BnwItYQH7sp0i/s1600/keith.jpg"></a></div>
...<br>
...<br>
<b>Press the reset button to restart...</b><br>
The new concept now is to express the world with a <b><span style="color: orange;">"sense of atmosphere."</span></b><br>
While the BGM for Ace "1" and "2" were tracks that made people listen to the whole track, with "3," I aimed to make the air that was flowing in the track a sound.<br>
<a href="https://useatoday.blogspot.com/2020/05/voices-of-ac3-development-staff-part-5.html#more"></a>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-2442115267133213281.post-47859910382165310552019-10-01T00:39:00.004+02:002023-07-29T19:02:18.939+02:00Voices of AC3 Development Staff Part 4 “I'm obsessed with fighters that can only be seen for a split-second.” Graphics Director / Takumi Kudō<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgHuiF7PJ08Qk6AObExqxAFGYhdd4SpacwAv8OOYWJmNjxTVHlwOzfUqTBAoLSClDhtOVs4qwgMY7QtpqfF8Q1nTmgp-G3BTLfdf_u7wm_XUa4X0SOdIQen1NXsV3i-m_70NsEqYGjn-wol/s1600/select04.png" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="32" data-original-width="434" height="28" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgHuiF7PJ08Qk6AObExqxAFGYhdd4SpacwAv8OOYWJmNjxTVHlwOzfUqTBAoLSClDhtOVs4qwgMY7QtpqfF8Q1nTmgp-G3BTLfdf_u7wm_XUa4X0SOdIQen1NXsV3i-m_70NsEqYGjn-wol/s400/select04.png" width="400"></a></div>
<span lang="IT" style="font-family: "ms mincho"; font-size: 12pt; line-height: 115%;">My name is Kudō and I was in charge of graphic direction.</span><span lang="IT" style="font-family: "times new roman" , serif; font-size: 12pt; line-height: 115%;"><br>
</span><span lang="IT" style="font-family: "ms mincho"; font-size: 12pt; line-height: 115%;">Are you all having fun, flying in the sky?</span><span lang="IT" style="font-family: "times new roman" , serif; font-size: 12pt; line-height: 115%;"><br>
</span><span lang="IT" style="font-family: "ms mincho"; font-size: 12pt; line-height: 115%;">I'll be talking about graphics, <b>but I can't talk just about graphics this time because there are many new challenges in various aspects.</b></span><span lang="IT" style="font-family: "times new roman" , serif; font-size: 12pt; line-height: 115%;"><br>
</span><span lang="IT" style="font-family: "ms mincho"; font-size: 12pt; line-height: 115%;">Anyway, this time I'll talk mainly about the fighters, the stars of this game.</span><span lang="IT" style="font-family: "times new roman" , serif; font-size: 12pt; line-height: 115%;"><br>
</span><span lang="IT" style="font-family: "ms mincho"; font-size: 12pt; line-height: 115%;">The shape and operational philosophy of fighters vary greatly depending on the time period and circumstances.<b><span style="color: darkorange;"> So, shouldn't there be some change in the fighters that fly in this world of the electrosphere?</span></b> From that point, development started.</span><span lang="IT" style="font-family: "times new roman" , serif; font-size: 12pt; line-height: 115%;"><br>
</span><span lang="IT" style="font-family: "ms mincho"; font-size: 12pt; line-height: 115%;">And as the world setting gradually materialized, so did the fundamental objectives for the fighter planes of each organization.</span><span lang="IT" style="font-family: "times new roman" , serif; font-size: 12pt; line-height: 115%;"></span><br>
<a href="https://useatoday.blogspot.com/2019/10/voices-of-ac3-development-staff-part-4.html#more"></a>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-2442115267133213281.post-3353541135758816942018-03-09T11:41:00.001+01:002023-07-29T19:02:27.225+02:00<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjEoULU3sZFb6PIX3rzaJZUaROvt3qlLKO_AV1MP8RTnFi3Cfba368CdQqwuStI6Qkw3WftHBMLoBo0SsAnBdhrvwtti3Vv0Fc0iIBs7fkykLJ7TOutY-jkoGdXMMMbTHYH6dxnUFqfpMAM/s1600/rena.jpg"><img alt="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjEoULU3sZFb6PIX3rzaJZUaROvt3qlLKO_AV1MP8RTnFi3Cfba368CdQqwuStI6Qkw3WftHBMLoBo0SsAnBdhrvwtti3Vv0Fc0iIBs7fkykLJ7TOutY-jkoGdXMMMbTHYH6dxnUFqfpMAM/s1600/rena.jpg" border="0" data-original-height="1600" data-original-width="1097" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjEoULU3sZFb6PIX3rzaJZUaROvt3qlLKO_AV1MP8RTnFi3Cfba368CdQqwuStI6Qkw3WftHBMLoBo0SsAnBdhrvwtti3Vv0Fc0iIBs7fkykLJ7TOutY-jkoGdXMMMbTHYH6dxnUFqfpMAM/s1600/rena.jpg" width="272" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
</div>
Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-2442115267133213281.post-39610455957558887402018-02-25T15:42:00.003+01:002023-07-29T19:02:33.999+02:00Voices of AC3 Development Staff Part 3 "ACECOMBAT3≠ACECOMBAT2+1" Chief Programmer Toshiyuki KoikeEveryone, have you seen all the endings already?<br>
Programmer Toshiyuki Koike here.<br>
<br>
Since programming lasted a long time, let's take a look back on Ace Combat 3.<br>
<br>
<a href="http://bandainamcoent.co.jp/cs/list/acecombat3/relay-essay/img/photo08.gif" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="133" data-original-width="175" src="https://bandainamcoent.co.jp/cs/list/acecombat3/relay-essay/img/photo09.gif"></a><span class="" id="result_box" lang="en"><span class="">The first thing I'm gonna talk about is the <b><span style="color: #e69138;">"line-of-sight control"</span></b>.<br>
Often in 3D games, you feel like looking around you, right?<br>
Your neck was fixed until now, but I wished to make it free ever since the making of Ace Combat 2.<br>
I'm very happy that I was able to reflect that wish in the game this time.
</span></span><br>
<span class="" id="result_box" lang="en"><span class=""></span></span><br>
<a href="https://useatoday.blogspot.com/2018/02/voices-of-ac3-development-staff-part-3.html#more"></a>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-2442115267133213281.post-15088974802528674572017-11-28T12:34:00.006+01:002023-07-29T19:02:44.539+02:00A Beginner's Guide to Ripping VHS to PCIn this article, I'll touch upon the more important aspects of ripping VHS tapes, from picking the right hardware, to doing maintenance, to the VHS-to-digital process and archiving. All without breaking the bank.<br>
<br>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://1.bp.blogspot.com/-ZyEuWdpZdWI/WhzY9B5g6wI/AAAAAAAAJZ4/FLRDvMtz3MsVaurWiDM2ztDw7SPT-UYDQCLcBGAs/s1600/recording_hardware.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="180" src="https://1.bp.blogspot.com/-ZyEuWdpZdWI/WhzY9B5g6wI/AAAAAAAAJZ4/FLRDvMtz3MsVaurWiDM2ztDw7SPT-UYDQCLcBGAs/s320/recording_hardware.jpg" width="320"></a></div>
<a href="https://useatoday.blogspot.com/2017/11/a-beginners-guide-to-ripping-vhs-to-pc.html#more"></a>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-2442115267133213281.post-58600408765254935242017-11-12T13:57:00.002+01:002023-07-29T19:02:53.663+02:00New AC website + Interview with Team NEMOIntroducing "<a href="http://www.aclighthouse.com/"><u>Ace Combat Lighthouse</u></a>" the new website dedicated to the Ace Combat series!<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://3.bp.blogspot.com/-Xs-Z8_qLgz4/WghD6B5zsqI/AAAAAAAAJXU/Dr7k1HfQJbondDDA-fX-LRJ0akWmEFCOQCLcBGAs/s1600/ACLighthouseMain.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="746" data-original-width="1600" height="149" src="https://3.bp.blogspot.com/-Xs-Z8_qLgz4/WghD6B5zsqI/AAAAAAAAJXU/Dr7k1HfQJbondDDA-fX-LRJ0akWmEFCOQCLcBGAs/s320/ACLighthouseMain.jpg" width="320" /></a></div>
<br />
Its aim is to be the new hub for the Ace Combat community and create all kinds of new content about AC games as well as its community, be it images, videos, articles and events! <br />
<br />
Among their first content is an interview conducted by Ribbon-Blue
where I and iceman-uk, co-founders of Project NEMO, answered questions
by him (<a href="http://www.aclighthouse.com/tni2017-1.html"><u>Part 1</u></a>) and other members of the AC community (<a href="http://www.aclighthouse.com/tni2017-2.html"><u>Part 2</u></a>). (thank you to Ribbon-Blue for this opportunity and to all who sent in their questions)<br />
<br />
It is, in a way, the evolution and spiritual successor of the now-defunct Electrosphere.info, which was the de-facto home of the AC community in the West until it was shut down two years ago. <br />
<br />
If you want to know more, I suggest reading the <a href="http://www.aclighthouse.com/about.html"><u>in-depth statements</u></a> by the founders and administrations about their new endeavor. You can also follow them on Twitter <a href="https://twitter.com/projectlightho4"><u>here</u></a>.<br />
<br />
20200517 edit: <a href="https://www.skywardfm.com/post/team-nemo-2015-interview"><u>Interview 1</u></a> and <a href="https://www.skywardfm.com/post/interview-team-nemo-one-year-anniversary-of-english-patch-release-1-2"><u>Interview 2</u></a>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-2442115267133213281.post-24369268344243642232017-11-09T18:05:00.004+01:002023-07-29T19:03:02.355+02:00Voices of AC3 Development Staff Part 2 "Are you all enjoying the 'wild blue yonder'?" Director Iwasaki TakuyaAre you all enjoying the "wild blue yonder"?<br>
<br>
<div class="separator" style="clear: both;">
<a href="http://bandainamcoent.co.jp/cs/list/acecombat3/relay-essay/img/photo07.gif" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="133" data-original-width="175" src="https://bandainamcoent.co.jp/cs/list/acecombat3/relay-essay/img/photo07.gif"></a></div>
"Ace Combat 2" pursued "military realism" but I had a wish where <b>"I
want more people to play!"</b> that motivated me to say <b><span style="color: #e69138;">"Let's make something new!"</span></b>.<br>
<br>
I wanted fans to feel <b><span style="color: #e69138;">"I was pleasantly surprised!"</span></b> rather than "The series is always the same thing". <br>
<br>
<a href="https://useatoday.blogspot.com/2017/11/voices-of-ac3-development-staff-part-2.html#more"></a>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-2442115267133213281.post-58023715619988627602017-10-27T02:13:00.001+02:002017-11-05T21:58:32.100+01:00Second AC3E tape discoveredIt turns out that Mission 00 wasn't the only VHS tape made for Ace Combat 3 after all.<br />
<table><tbody>
<tr><td><div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEick6_8Cjvy1XxFw5AKvvWfdmJt2K8FJ5R7SfArdhvu_ML-mUtG497ccSoJEMDOZ7bTEb1bcUQl3chyx4C90DGV27SIkcaq3zLtsHVQbIRV4sfYkQlIV2SeZUE-8DaAeL_eei70TAtKMONp/s1600/ac3e_promotional_vhs_1.jpg" imageanchor="1"><img border="0" height="150" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEick6_8Cjvy1XxFw5AKvvWfdmJt2K8FJ5R7SfArdhvu_ML-mUtG497ccSoJEMDOZ7bTEb1bcUQl3chyx4C90DGV27SIkcaq3zLtsHVQbIRV4sfYkQlIV2SeZUE-8DaAeL_eei70TAtKMONp/s1600/ac3e_promotional_vhs_1.jpg" width="200" /></a></div>
</td><td><div class="separator" style="clear: both; text-align: center;">
<a href="https://3.bp.blogspot.com/-qcS1NHLcaAQ/We07fwdFchI/AAAAAAAAJNk/uSwCQzoty4oS9hUlAVO_zrtBx2LUXDiQgCLcBGAs/s1600/ac3e_promotional_vhs_2.jpg" imageanchor="1"><img border="0" height="150" src="https://3.bp.blogspot.com/-qcS1NHLcaAQ/We07fwdFchI/AAAAAAAAJNk/uSwCQzoty4oS9hUlAVO_zrtBx2LUXDiQgCLcBGAs/s1600/ac3e_promotional_vhs_2.jpg" width="200" /></a></div>
</td></tr>
</tbody></table>
If my information is correct, this is a video that Namco made to introduce and promote the game in game stores.<br />
Highlights include a super-fluid intro with a
slightly-different audio mix, a close-up version of the first news
broadcast and other art in resolution higher than what appears in-game. <br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.blogger.com/video.g?token=AD6v5dx-0Y2fXwid1Tn5wTmK2HE8EPmq7dYrpfONfkaYSVlV-NBbAypN4h036-XHTffeU6Wg_rSm55lwDRdbr0GYyA' class='b-hbp-video b-uploaded' frameborder='0'></iframe></div>
Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-2442115267133213281.post-65085862036338090382017-10-22T17:48:00.000+02:002017-10-22T17:48:17.517+02:00An AC3E review from the distant year of 2002<div class="head">
<h2 class="title contrib1">
Review by <a href="https://www.gamefaqs.com/community/Iceman_UK_2005">IcemanUK</a></h2>
</div>
<h3>
"Sublime"</h3>
>>INTRODUCTION <br>
<br>
<i>'Electrosphere’
: infinite passages to information derived from optical
communication... Your judgement will decide the world of the future.</i> <br>
<br>
Your judgement will decide. <br>
<br>
This
may well be the epitaph of AC3 and this review. AC3 is the third in
Namco’s AC series and something of a serendipitous find on my part when I
picked up the game one wet Wednesday afternoon at my local game
importer.<br>
<a href="https://useatoday.blogspot.com/2017/10/an-ac3e-review-from-distant-year-of-2002.html#more"></a>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-2442115267133213281.post-1657311413857970842017-09-16T19:48:00.003+02:002023-07-29T19:04:00.517+02:00They are USEA's first line of defense.Best of friends, fierce competitors.Ready to protect it against any threat.But what if the enemy... is one of them?<div class="separator" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em; text-align: center;">
<a href="https://dragonspikexiii.deviantart.com/art/ACE-COMBAT-3-International-Dision-Keith-Poster-704770666"><img alt="https://dragonspikexiii.deviantart.com/art/ACE-COMBAT-3-International-Dision-Keith-Poster-704770666" border="0" data-original-height="1000" data-original-width="700" height="571" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0LYOWPLksrdjg4AHzN6ZbB-I8upJVYz4VBtNOKgy8i2v0l52jczib4fF-trFk_wlfuN-fLBl0IV8fybOGFl5T9ukKCv_dDMXO_G2W_FD_mBHiPcBzQOlX-UsLbUT70wIFqy5vlEfba-qb/s640/AC3E_IE_DisionKeith_Poster.jpg" width="400" /></a></div>
Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-2442115267133213281.post-6699186422269117322017-08-28T14:59:00.000+02:002017-08-28T15:07:20.545+02:00Introducing Iceman-UK's blog "Eject Disc"Project NEMO co-founder IcemanUK has just launched his own blog <a href="https://ejectdisc.org/"><u>Eject Disc</u></a>, where he's gonna write, and I quote, "Articles on cycling, life, fitness, travel, food, open-source, tech, retro-tech, life in Hampshire and more". Be sure to check it out!<br />
<br />
And for his first post he wrote about his experience at this year's <a href="http://oggcamp.org/"><u>OggCamp</u></a>, a type of conference for people in the IT industry, where he introduced our <a href="https://projectnemo.net/about.shtml"><u>AC3</u></a> fan-translation project to the audience there on Aug 19th. He'd done the same thing many years ago for the <a href="https://opticalgarbage.com/frontmission/blog/"><u>Front Mission</u></a> series fan-translation project which he was also a part of. We worked together on some PowerPoint slides that he then presented himself along with some special videos that showcase Project NEMO, such as an exclusive preview of the new version of the game's first mission and a movie-style trailer, to further illustrate and wow those in attendance. And thanks to popular demand, he then made an encore presentation the very next day on Aug 20th. Thank you Iceman, and thank you to those who were there to hear about our project!<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://ejectdisc.org/2017/08/24/a-weekend-at-oggcamp-august-2017-in-canterbury-united-kingdom/" style="margin-left: auto; margin-right: auto;"><img alt="https://ejectdisc.org/2017/08/24/a-weekend-at-oggcamp-august-2017-in-canterbury-united-kingdom/" border="0" data-original-height="510" data-original-width="825" height="197" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjoMvsuL8UeIRNoc6mm31gaNFr7tRVAbYCtPxSAe56QxY3vhIrL7TipKCxUMDF57PhYVX_0v4JMNjd-8gPERG7af5LcpSVRTiYMCo38tsjT9ld7aASDyP9SD7h4tgPmDQ3axZdizwPRdxns/s320/IMG_20170819_100047181-1-825x510.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">(link in picture)</td></tr>
</tbody></table>
Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-2442115267133213281.post-12097757060659087742017-07-15T11:36:00.009+02:002023-07-29T19:03:51.947+02:00Dai Satō & the Prototype for Electrosphere: Cowboy Bebop's Brain Scratch vs. Ace Combat 3Unlike GITS, which AC3 has often been compared to, you're guaranteed to never see AC3 and Cowboy Bebop mentioned in the same sentence, which couldn't be more ironic. Find out why after the jump.<br>
<br>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://3.bp.blogspot.com/-sx3seOfQDks/WWlY_rqdg8I/AAAAAAAAJDk/iCsTMyrwwKoob5svv2HR7uQ3tv4MBt1wgCLcBGAs/s1600/Cowboy%2BBebop%2B%25281998%2529%2BEp23%2BBrain%2BScratch.mkv_snapshot_17.41_%255B2017.07.15_01.47.52%255D.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1440" height="150" src="https://3.bp.blogspot.com/-sx3seOfQDks/WWlY_rqdg8I/AAAAAAAAJDk/iCsTMyrwwKoob5svv2HR7uQ3tv4MBt1wgCLcBGAs/s200/Cowboy%2BBebop%2B%25281998%2529%2BEp23%2BBrain%2BScratch.mkv_snapshot_17.41_%255B2017.07.15_01.47.52%255D.jpg" width="200"></a></div>
<a href="https://useatoday.blogspot.com/2017/07/dai-sato-prototype-for-electrosphere.html#more"></a>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-2442115267133213281.post-45699866411975275652017-06-18T12:05:00.000+02:002017-08-01T14:55:48.091+02:00Introducing Krishty's model viewerSome months ago I was checking the blog's analytics and I found that it had received some traffic from a German forum. Curious enough to check, I discovered the work of a developer who had a particular interest in AC3 and its models.<br>
Wanna see something <i>really</i> cool?<br>
<br>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3AQ7R94EBK2Xnu6Q3VRbakIlKo1IhGEGdct6JZ6Z4qZyId8joLLnx9rcSoGp4bYscyaRyY__nKFuUt9EjnaQWVWm6GhyphenhyphenFaLP70o6uuGiqiczMjk8T9-4GwbZD9770TXcePo8BaqVMu9aH/s1600/2017-06-07+Expo+City+alpha+1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="674" data-original-width="1600" height="167" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3AQ7R94EBK2Xnu6Q3VRbakIlKo1IhGEGdct6JZ6Z4qZyId8joLLnx9rcSoGp4bYscyaRyY__nKFuUt9EjnaQWVWm6GhyphenhyphenFaLP70o6uuGiqiczMjk8T9-4GwbZD9770TXcePo8BaqVMu9aH/s400/2017-06-07+Expo+City+alpha+1.png" width="400"></a></div>
<a href="https://useatoday.blogspot.com/2017/06/introducing-kristys-model-viewer.html#more"></a>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-2442115267133213281.post-75693662644214140442017-06-02T19:00:00.001+02:002023-07-29T19:03:40.275+02:00Drawing parallels between AC3 and GITS: analysis of animation, setting and themes The Ghost in the Shell movie and Ace Combat 3: Electrosphere are my favorite anime film and video-game respectively. In time I started noticing similarities between them, enough to make me want to dive in and elaborate on the threads that these two works have in common.<br>
<br>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXTxR_5tRgpDv4T_Qv8wjywKhIrz72F5BMonJSSsAyMbjbCEdJ_b3oc-SOI4l_FErxOvXa2EFOM1u617Zsvx9Xud6OhaXuAmVvulrJA8wkCyILqiENWPvW_bACm7QunvokR9U8a60j6doi/s1600/RenaxMotoko_8-bit.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXTxR_5tRgpDv4T_Qv8wjywKhIrz72F5BMonJSSsAyMbjbCEdJ_b3oc-SOI4l_FErxOvXa2EFOM1u617Zsvx9Xud6OhaXuAmVvulrJA8wkCyILqiENWPvW_bACm7QunvokR9U8a60j6doi/s320/RenaxMotoko_8-bit.png" width="276"></a></div>
<a href="https://useatoday.blogspot.com/2017/06/drawing-parallels-between-ac3-and-gits.html#more"></a>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-2442115267133213281.post-86175307434081136552016-11-14T00:30:00.004+01:002023-07-29T19:03:27.284+02:0012.14.2016 The revolution goes live<p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://1.bp.blogspot.com/pw/AMWts8DgmUTO-bxhxjZ6lnxRbwocz7dfS7WBWNIaxNEtPRNxePawh3iJPHX5zUw6lSfSK7_zMUJp4QakMw5xp11i260UkJ8AsTFXveDi7z27gHxd5hijcSsUCYL_f19K-TgyBRCewt-tK2OMx6rJLjLavdUK=s955-no?authuser=0" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="955" data-original-width="668" height="400" src="https://1.bp.blogspot.com/pw/AMWts8DgmUTO-bxhxjZ6lnxRbwocz7dfS7WBWNIaxNEtPRNxePawh3iJPHX5zUw6lSfSK7_zMUJp4QakMw5xp11i260UkJ8AsTFXveDi7z27gHxd5hijcSsUCYL_f19K-TgyBRCewt-tK2OMx6rJLjLavdUK=w280-h400?authuser=0" width="280" /></a></div><p></p>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-2442115267133213281.post-31829105967640121192016-10-28T04:19:00.000+02:002017-05-27T05:07:08.916+02:00AC3 OP HD aka psx h4x0rz in teh electr0sphereI was checking out some blogs and I recently came across <a href="http://jpsxdec.blogspot.com/2016/07/spu-and-hd-conversion.html"><u>a post</u></a> detailing the process used to make an HD version of the Valkyrie Profile opening video, which made me want to try and do the same thing for Ace Combat 3. More info in the video description:<br>
<div class="separator" style="clear: both; text-align: center;">
<br></div>
<div style="text-align: center;">
<iframe allowfullscreen="" frameborder="0" height="216" src="https://www.youtube.com/embed/5J2NE6QYGuA" width="384"></iframe>
</div>
<br>
<a href="https://useatoday.blogspot.com/2016/10/ac3-op-hd-aka-psx-h4x0rz-in-teh.html#more"></a>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-2442115267133213281.post-10879747966009394562016-09-05T06:00:00.000+02:002017-02-28T16:40:53.386+01:00AC3E part of UGSF, timeline now in English!<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://ugsf-series.com/en/" style="margin-left: auto; margin-right: auto;"><img alt="http://ugsf-series.com/en/" border="0" src="https://4.bp.blogspot.com/-6JZmBgaNkHw/V8tvnFmiUUI/AAAAAAAAH1M/1YroZkOgOkwalLZsjj-oGujw1aKBuv8EgCLcB/s1600/ugsf_logo.png"></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">(link in the picture)</td></tr>
</tbody></table>
The UGSF timeline, which puts AC3E in the same universe as classic Namco retro games such as Galaxian, Galaga, Dig Dug and Cyber Commando, is finally in English!<br>
<a href="https://useatoday.blogspot.com/2016/09/ac3e-part-of-ugsf-timeline-now-in.html#more"></a>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-2442115267133213281.post-39708133502119536902016-07-01T17:00:00.000+02:002016-09-04T15:43:46.582+02:00Namco Official Wallpaper Complete Collection<div class="separator" style="clear: both; text-align: center;">
<a href="http://bandainamcoent.co.jp/cs/list/acecombat3/wallpaper/index.html"><img alt="http://bandainamcoent.co.jp/cs/list/acecombat3/wallpaper/index.html" border="0" height="32" src="https://4.bp.blogspot.com/-B5u_YVXgafg/V0qm7DftrSI/AAAAAAAAHug/jVE39QxVZO8Yvy3K4awrksZqDEK7rTSrwCLcB/s400/ace3-wallpaper.gif" width="400"></a></div>
Here are all the official wallpapers published by Namco. These are the originals from before the Namco/Bandai merger so they say "NAMCO LTD." instead of "NBGI".<br>
<a href="https://useatoday.blogspot.com/2016/07/namco-official-wallpaper-complete.html#more"></a>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-2442115267133213281.post-70997147559110312272016-06-24T17:00:00.000+02:002016-09-04T15:43:37.107+02:00Books of AC3 - Hyper Guide BookThe review trilogy of Ace Combat 3's japanese official guide books comes to an end!<br>
<br>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://4.bp.blogspot.com/-D7DY6N-HAhk/V2LmePpdLRI/AAAAAAAAHw0/NA7zheucw3ATkzX5xBwdqoXKT3fDxUPSACKgB/s1600/193455.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://4.bp.blogspot.com/-D7DY6N-HAhk/V2LmePpdLRI/AAAAAAAAHw0/NA7zheucw3ATkzX5xBwdqoXKT3fDxUPSACKgB/s320/193455.jpg" width="320"></a></div>
<br>
<a href="https://useatoday.blogspot.com/2016/06/books-of-ac3-hyper-guide-book.html#more"></a>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-2442115267133213281.post-6520608847282835802014-12-19T17:00:00.002+01:002016-12-21T16:06:43.183+01:00Military of USEA<div class="separator" style="clear: both; text-align: center;">
</div>
This is my follow-up post to <a href="http://useatoday.blogspot.com/2014/10/cityscapes-of-usea.html"><u>Cityscapes of USEA</u></a>, showcasing the airfields, bases and other military facilities of 2040 USEA.<br>
<br>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjy0rLy0N4vyuirajw2_HoEdWd9MOOQisuddFLrMHvUlPZuNN5RPDVgWlXuuZCON4U8Ykswmd9MWpN947LGuWG5GQkk0qWlt-yOiqxlfr0kGFgdwHRiXnkEJNExF1ErDN_zB5T-De2hA5tT/s1600/Intro.avi_snapshot_00.28_%5B2014.11.02_13.21.08%5D.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjy0rLy0N4vyuirajw2_HoEdWd9MOOQisuddFLrMHvUlPZuNN5RPDVgWlXuuZCON4U8Ykswmd9MWpN947LGuWG5GQkk0qWlt-yOiqxlfr0kGFgdwHRiXnkEJNExF1ErDN_zB5T-De2hA5tT/s1600/Intro.avi_snapshot_00.28_%5B2014.11.02_13.21.08%5D.png"></a></div>
<br>
<a href="https://useatoday.blogspot.com/2014/12/military-of-usea.html#more"></a>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-2442115267133213281.post-41733536605598796182014-12-12T17:00:00.003+01:002023-07-29T19:04:38.918+02:00Looking back: Interview with Hiroyuki Onoda(posted here in case it gets taken down, 01/13/16)<br>
<br>
<div class="byline">
Brett Elston
<span class="featureDate">
on April 4, 2007 for gamesradar.com</span></div>
<div class="byline">
</div>
<div class="byline">
<div class="articleBody">
<br>
<b><i>Ace Combat 3: Electrosphere</i> (1999) - Hiroyuki Onoda</b><br>
<b></b><br>
</div></div><a href="https://useatoday.blogspot.com/2014/12/placeholder_12.html#more"></a>Unknownnoreply@blogger.com0