Tuesday, October 1, 2019

Voices of AC3 Development Staff - Part 4
“I'm particular about fighters that can only be seen in a split-second.”
Graphic Director / Takumi Kudō

My name is Kudō and I was in charge of graphic direction.
Are you all having fun, flying in the sky?
I'll be talking about graphics, but I can't talk just about graphics this time because there are many new challenges in various aspects.
Anyway, this time I'll talk mainly about the fighters, the stars of this game.
The shape and operational philosophy of fighters vary greatly depending on the time period and circumstances. So, shouldn't there be some change in the fighters that fly in this world of the electrosphere? From that point, development started.
And as the world setting gradually materialized, so did the fundamental objectives for the fighter planes of each organization.

Monday, July 23, 2018

"I Want My AC3!" Progress Report, Help Wanted

It's been a year since the last SotP and Team NEMO, or at least what's left of it, has been hard at work. A lot has been accomplished since then, thanks in no small part to help that I got from the community. This post is exclusively about the fan-translation for the game itself, things such as translations efforts for the AppenDisc, guidebooks and other merchandise will be covered in another post. With that said, find all info on v3.0 after the jump!

Wednesday, June 6, 2018

Up Close and Personal
with GRDF Capt. Abyssal Dision, USEA, 2040

Voted winner of the Data Swallow "Man of the Year Award" in 2040.

The real face of General Resource's ace pilot, Dision.

Friday, March 9, 2018

https://3.bp.blogspot.com/-DKOhFrmzfAc/WqJf2IIYM9I/AAAAAAAAJl0/vb-UxIKoYXw1lvG9Wg2diU8UAni5Y4-swCLcBGAs/s1600/rena.jpg

Sunday, February 25, 2018

Voices of AC3 Development Staff - Part 3
"ACECOMBAT3≠ACECOMBAT2+1"
Chief Programmer Toshiyuki Koike

Everyone, have you seen all the endings already?
Programmer Toshiyuki Koike here.

Since programming lasted a long time, let's take a look back on Ace Combat 3.

The first thing I'm gonna talk about is the "line-of-sight control".
Often in 3D games, you feel like looking around you, right?
Your neck was fixed until now, but I wished to make it free ever since the making of Ace Combat 2.
I'm very happy that I was able to reflect that wish in the game this time.


Friday, February 9, 2018

AC3E description by Namco, 1999

The latest installment in the "Ace Combat" series arrives at last.
With "Ace Combat", "Fun to fly in the sky" was made familiar, with "Ace Combat 2" it evolved dramatically beautifully. Now, the latest in the series, "Ace Combat 3: Electrosphere" will inherit this essence.


Story
The stage is a near future world where the power of "economy" has gone far beyond the power of the state. There, two companies have mighty power. One is a multinational conglomerate, "General Resource Ltd.", which has vast amounts of capital, with the military industry as its base, and the other is "Neucom Inc.", with advanced science and technology based on the information communication industry. Both companies that were in a state of tensions have finally gone to war. The main character (player) belongs to an organization called UPEO, and fights in a fighter plane to suppress the conflict between the two companies.


http://bandainamcoent.co.jp/cs/list/acecombat3/index.php

Friday, February 2, 2018

Tuesday, November 28, 2017

A Beginner's Guide to Ripping VHS to PC

In this article, I'll touch upon the more important aspects of ripping VHS tapes, from picking the right hardware, to doing maintenance, to the VHS-to-digital process and archiving. All without breaking the bank.

Sunday, November 12, 2017

New AC website + Interview with Team NEMO

Introducing "Ace Combat Lighthouse" the new website dedicated to the Ace Combat series!


Its aim is to be the new hub for the Ace Combat community and create all kinds of new content about AC games as well as its community, be it images, videos, articles and events!

Among their first content is an interview conducted by Ribbon-Blue where I and Iceman-UK, co-founders of Project NEMO, answered questions by him (Part 1) and other members of the AC community (Part 2). (thank you to Ribbon-Blue for this opportunity and to all who sent in their questions)

It is, in a way, the evolution and spiritual successor of the now-defunct Electrosphere.info, which was the de-facto home of the AC community in the West until it was shut down two years ago.

If you want to know more, I suggest reading the in-depth statements by the founders and administrations about their new endeavor. You can also follow them on Twitter here.

Thursday, November 9, 2017

Voices of AC3 Development Staff - Part 2
"Are you all enjoying the 'wild blue yonder'?"
Director Iwasaki Takuya

Are you all relishing the "wild blue yonder"?

"Ace Combat 2" pursued "military realism" but I had a wish where "I want more people to play!" that motivated me to say "Let's make something new!".

I wanted fans to feel "I was pleasantly surprised!" rather than "The series is always the same thing".