Map Designer: Manabu Okano
■Our aims with the mapmaking process and goals for the future
Hello! This is Okano, I was in charge of creating maps.
I love creating miniature gardens where I can roam around freely and I am very happy to be have been part of this work.
[Fusion of the ideal future image of the 1970s and modern design]
At first, when I was creating the map images, I had a lot of ideas for natural objects, but I couldn't quite come up with the images of cities, airports, etc.
When I think of images from the 70s, I see huge buildings with a lot of streamlining, but designing cities and military facilities in those shapes is so far-fetched that it causes problems such as lack of scale and realistic detail, and the limitations of polygon display.
There is a difference between the streamlined shape of the Neucom and the linear shape of General Resource, but they could not be built without including modern reality as a premise.
[Changes in the look of the cities and nature by time of day]
In this work, the same map may appear several times, depending on the scenario.
For example, Megafloat has a variety of light source settings, such as morning, noon, evening, and night, and there are maps where things that didn't exist when you first went there are now there after time has passed, so we're more aware of the passage of time within the same world than in previous games. I hope you enjoy the world of changing looks.
[If I ever get a chance to make my next installment]
First of all, I would like to pursue the reality of the atmosphere and the look of the sea even more.
Secondly, I want to walk around the miniature world from the perspective of a resident of the world. For example, when I was young, I witnessed Dision's plane taking off from a General airport while looking at the sky. And that would make me want to join General.