Project Leader / Onoda Hiroyuki
「You
can’t make another game like this!?」
Nice to meet you everyone,
I am the chief developer Mr. Onoda.
By the time this diary comes out, you should all just about have the software in your hands.
I’m now at a place where I can calmly look back at the development of “Ace Combat 3 – Electrosphere“. So please bear with me as I do so.
By the time this diary comes out, you should all just about have the software in your hands.
I’m now at a place where I can calmly look back at the development of “Ace Combat 3 – Electrosphere“. So please bear with me as I do so.
2
years ago, “Ace Combat 2” was able to get a good reputation as a
flight shooting game. Do
you remember the TV commercial?
The catch phrase boasted “You can’t make another game like this” At the time we’d said “Hey now, you can’t say that. How’re we supposed to follow it up?”
The catch phrase boasted “You can’t make another game like this” At the time we’d said “Hey now, you can’t say that. How’re we supposed to follow it up?”
Of
course this time we are aiming to improve it. We knew it would be a
real challenge. And
so with great enthusiasm we got started.
Along
with the main aim of improving the feeling of flying, we
also wanted to strengthen various elements of the game such as playability, graphics and size.
As the latest
game in the series all of those needed consideration(and
of course we improved them all),
but we also wanted to bring out more emotional parts of the
game. Particularly
bringing out the feeling of really
being a pilot.
However,
along with the decision to enhance the genuine piloting experience,
this
time the staff set out to create an entire world and bolster the
storyline.
Continued in part 2
Continued in part 2
No comments:
Post a Comment