Hello everyone, Nakani here.
I hope you enjoyed Ace Combat 3. This time, our plan was not to make a sequel to Ace Combat 2, but to make an Ace Combat in a completely different world.
(originally the developers weren't going to put a "3" in Ace Combat 3 at all.) The hot, strong, cool, righteous images of "1" and "2." We started the development of "3" by breaking it all down.
Now let's see how we cooked up the sound.
When I saw the keywords "anime" and "focus on story" and the game screen during development, I thought, "It's a cool future that's also a bit strange.
I thought, I'll go with a melodious and not-so-melodious Namco fusion type." Slap bass, synth lead, synth brass...
For example, I made some tracks with an image of Galaxian 3 + Cyber Sled (my personal taste is very much in the mix).
"This sounds pretty good, I'm gonna to keep going like this!" I thought to myself.
Then, one day, a huge number of scenarios came up. I read it...
"Damn, it's dark, heavy..." This world is expanding...
The planning side said that we should review the sound concept...
...
...
Press the reset button to restart...
The new concept now is to express the world with a
"sense of atmosphere."
While the BGM for Ace "1" and "2" were tracks that made people listen to the whole track, with "3," I aimed to make the air that was flowing in the track a sound.