Friday, March 9, 2018

https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjEoULU3sZFb6PIX3rzaJZUaROvt3qlLKO_AV1MP8RTnFi3Cfba368CdQqwuStI6Qkw3WftHBMLoBo0SsAnBdhrvwtti3Vv0Fc0iIBs7fkykLJ7TOutY-jkoGdXMMMbTHYH6dxnUFqfpMAM/s1600/rena.jpg

Sunday, February 25, 2018

Voices of AC3 Development Staff Part 3
"ACECOMBAT3≠ACECOMBAT2+1"
Chief Programmer Toshiyuki Koike

Everyone, have you seen all the endings already?
Programmer Toshiyuki Koike here.

Since programming lasted a long time, let's take a look back on Ace Combat 3.

The first thing I'm gonna talk about is the "line-of-sight control".
Often in 3D games, you feel like looking around you, right?
Your neck was fixed until now, but I wished to make it free ever since the making of Ace Combat 2.
I'm very happy that I was able to reflect that wish in the game this time.