Map Designer: Manabu Okano
■Our aims with the mapmaking process and goals for the future
Hello! This is Okano, I was in charge of map creation.
I love creating miniature gardens where I can roam around freely, so I was very happy to be part of this work.
[Fusion of the ideal future image of the 1970s and modern design]
At first, when I was creating the map images, I had a lot of ideas for natural objects, but I couldn't quite come up with the images of cities, airports, etc.
When I think of images from the 70s, I see huge buildings with a lot of streamlining, but designing cities and military facilities in those shapes is so far-fetched that it causes problems such as lack of scale and realistic detail, and the limitations of polygon display.
There is a difference between the streamlined shapes of Neucom and the linear shapes of General Resource, but they could not have been made without including modern reality as a premise.
[Changes in the look of the cities and nature by time of day]
In this work, the same map may appear more than once, depending on the scenario.
Megafloat, for example, has a variety of light source settings: morning, noon, dusk, and night-time. There are maps where things that didn't exist there before are now there after some time has passed, so we're more aware of the passage of time within the same world than in previous games. I hope you'll enjoy the changing appearances of this world.
[If I ever get a chance to make my next installment]
First of all, I would like to pursue the reality of the atmosphere and the look of the sea even more.
Secondly, I want to walk around the miniature world from the perspective of a resident of the world. For example, when I was young, I witnessed Dision's plane taking off from a General airport while looking at the sky. And that would make me want to join General.